Not Quite

The mill at the heart of the village (both literally and metaphorically)

Not Quite is a parrot in the pine forest
Not Quite is a silver thread in the rag board
Not Quite is a little bit of New York
in the middle of the periphery.

Since 2002, Not Quite has been a culture centre growing out of a picturesque mill town in northern Dalsland, rural West Sweden. Artists, designers and craftsmen of various kinds have set up studios and workshops in the old brick paper factory. Smoke and steam can again be seen rising from pottery ovens, forges, carpenters’ hot saws and a bakery. There are many exhibition spaces, art galleries and an arts and craft boutique. Exhibitions showcase photography, sculpture, painting, installations and performance. Members of Not Quite also hold courses, workshops and participatory events.

Over the years, Not Quite has become a very popular regional tourist destination. The creative environment and feel of the old factory makes for a special place to have lunch or dinner, to relax with a coffee and delicious pastries baked in a wood-fired oven at Brukets Godaste. There are live music events like Not Quite Roots, Opera at the Paper Mill, and concerts in the Café.

What makes your organisation unique?

Its rural location, flat organisation, cooperative, close relationship to the (small) village around them.



Fengersfors, Sweden


  • Small Concert hall (audience capacity: less than 300), Outdoor stage, Multifunction Hall, Small Theatre (audience capacity: less than 200), Black box, Art Gallery, Conference Room, Meeting Room, Workshop room, Artists Studio, Rehearsal or Practice Room, School, Playground, Shop or other retail space, Repair Shop, Artistic Residency Accommodation, Hostel, Café / Bar, Restaurant, Co-working Space, Arts / Creative / Business / Social Incubator, Community Areas, Multi-purpose Space, Courtyard, Garden

  • Production, Exhibition and Programming, Education and Training, National advocacy

  • Music, Theatre / Performance, Visual Arts, Multimedia and interactive Arts, Film, Crafts, Literature, Publishing, Advertisement and Marketing, Fashion, Design, Architecture and Urbanism, Technology, Software, IT and Gaming, Art residencies, Community and Relational Arts, Democratic and civil society development, Ecology and Sustainability, Gastronomy, Science